Step 1: Clear the immediate path to the second sand block.
Push the first sand block (S1) one tile to the right.
S1 is moved to the right, opening the path ahead.
Complete walkthrough and strategy guide for Sand Loop Level 147. Watch the video tutorial and learn expert tips to beat this level.

Watch this video walkthrough to learn how to beat Sand Loop Level 147. Follow the step-by-step solution.
Master Sand Loop Level 147 with our complete walkthrough. This medium level typically takes 3β5 min to complete. Find tips, video guides, and strategies for this puzzle level.
A puzzle level named 'Sand Loop' where the player must strategically push multiple sand blocks to clear a path and reach a target tile.
| Time | Scene | Action | Common Error | Confidence |
|---|---|---|---|---|
| 00:00 | Level start | Player character begins moving on the puzzle grid. | 100% | |
| 00:04 | First sand block moved | Player pushes the first sand block (S1) to the right. | 100% | |
| 00:09 | Second sand block moved | Player pushes the second sand block (S2) right, clearing the path forward. | 100% | |
| 00:18 | Third sand block moved | Player pushes the third sand block (S3) right, opening access to the next section. | 100% | |
| 00:26 | Fourth sand block moved | Player pushes the fourth sand block (S4) left, opening access to the next section. | 100% | |
| 00:35 | Fifth sand block moved | Player pushes the fifth sand block (S5) right, opening access to the next section. | 100% | |
| 00:44 | Sixth sand block moved | Player pushes the sixth sand block (S6) left, opening access to the final section. | 100% | |
| 00:53 | Seventh sand block moved | Player pushes the seventh and final sand block (S7) right, clearing the path to the goal. | 100% | |
| 00:55 | Level completion | Player character steps onto the glowing target tile. | 100% | |
| 01:00 | Level Clear screen | The 'Level Clear!' message is displayed. | 100% |
Push the first sand block (S1) one tile to the right.
S1 is moved to the right, opening the path ahead.
Push S2 one tile up.
S2 moves up, aligning with the next obstacle.
Walk around S2, then push S2 one tile to the right.
S2 is positioned to the right, blocking the lower exit and clearing the current area for the player.
Push S3 one tile down.
S3 moves down.
Push S3 one tile to the right.
S3 moves right.
Push S3 one tile up.
S3 moves up, blocking the path above it.
Push S3 one tile to the right.
S3 is now positioned to the right, opening the path for the player.
Push S4 one tile down.
S4 moves down.
Push S4 one tile to the left.
S4 moves left.
Push S4 one tile down.
S4 moves down, blocking the path below it.
Push S4 one tile to the left.
S4 is now positioned to the left, opening the path for the player to reach S5.
Push S5 one tile up.
S5 moves up.
Push S5 one tile to the right.
S5 moves right.
Push S5 one tile up.
S5 moves up, blocking the path above it.
Push S5 one tile to the right.
S5 is now positioned to the right, opening the path for the player to reach S6.
Push S6 one tile down.
S6 moves down.
Push S6 one tile to the left.
S6 moves left.
Push S6 one tile down.
S6 moves down, blocking the path below it.
Push S6 one tile to the left.
S6 is now positioned to the left, opening the path for the player to reach S7.
Push S7 one tile up.
S7 moves up.
Push S7 one tile to the right.
S7 moves right.
Push S7 one tile up.
S7 moves up, blocking the path above it.
Push S7 one tile to the right.
S7 is now positioned to the right, clearing the last obstacle to the target tile.
Move the character onto the glowing target tile.
The character stands on the target tile, triggering the 'Level Clear!' animation.
Pushing a sand block into a corner or against an immovable object such that it cannot be moved further to clear a path.
Fix: Restart the level if a block becomes unrecoverable. Carefully plan block movements to ensure they can always be maneuvered out of the way or into their intended positions.
Evidence Time: N/A
Blocking the player's own path with a sand block, preventing access to other parts of the puzzle or the target.
Fix: Anticipate the character's movement. Ensure there's always a way to get around or past blocks after pushing them. Sometimes, moving a block to a temporary holding spot is necessary before its final position.
Evidence Time: N/A
Q: What is the primary objective of the Sand Loop level?
A: The primary objective is to push sand blocks to clear a path for the player character to reach a glowing target tile.
Q: What kind of blocks are there in the Sand Loop level?
A: There are movable sand blocks and immovable stone blocks. The player can only push sand blocks.
Q: What happens if I push a block into a corner?
A: If a sand block is pushed into a position where it cannot be moved further (e.g., against two solid walls or other blocks), you may need to restart the level as it might become unrecoverable.

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